By: Reed Bertrand |
Monday July 30, 2007 |
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PvP Combat |
| Developed by Auran, Fury is a MOORPG with a focus on PvP combat. Set in a worn torn fantasy land you are a warrior whose soul has been brought back to defend your people, from what is anybody’s guess. Your entry into Fury starts with my little friend called, “Hey, it looks like Everquest 2!” The next hour or so is spent with an in depth tutorial on the game’s various menus to choosing a class and learning combat. Menus for equipment and abilities are well laid out and allow players to define packages - incarnations in their terms - which are combinations of gear and leveled abilities that allow for quick changes of roles between and before combat. Gear and money is earned by competing in PvP matches. After your round you earn money and the opportunity to roll on gear that your group earned for playing. Matches also earn you essence points that can be used to complete quests either earn new abilities or level up the ones you currently have. Completing quests unlocks memories into your characters past but every other character on the server probably shares that past. I’m not certain how to gain character levels but by doing so you earn more health and equip points that will allow you to equip higher level gear and abilities. Combat in Fury can only be described as “mash the buttons.” While I couldn’t figure out in the tutorial how to do a basic attack - or maybe it was that my character refused to use one -- all the spells in the game are instant cast for the most part with short cool down times. I say this as I was jumping around Matrix style in a small Japanese village being cooked by a player who spammed his/her fireball button to kill me. Not to say I was defenseless as I chose to be more of sword and shield character, but knowing that my shield couldn’t block the spell and I was being sliced up from behind by a gentleman with two swords put the whole “recycled soul” and “protecting the people” into the perspective of, “we’re boned if I am the hope of my people”. I akin the combat more to the Shadowrun FPS but with quicker access to spells. Battles offered so far in the beta included capture the flag, team based deathmatch and single player death match. Signing up for combat is easy and the experience can be enjoyed at the low, low cost of a 3 minute wait in a queue. Afterwards you are treated to a player balancing system that I feel needs a little tweaking as I found myself sprawled on the ground far more often than I found myself killing players. Experienced players who like PvP and want to try something different will not be too disappointed as the action is fast paced and challenging. New players will find the tutorial more than enough to get themselves started but may find a steep learning curve having to balance between targeting, attacking and activating abilities in a faster paced environment. Both types of players may find themselves bored with the occasional long wait times with nothing else to do. Skirmish matches for no gear or money may be a good way to offset this. In all, Fury could potentially be a good game. Those who play FPSs will probably find a game with a style of play they are more used to, mixed with character advancement and a plethora of spells, equipment and weaponry. For the MMO player, they will find faster paced PvP action with more or less traditional elements of MMO’s that they are used to. |