By: Phil DeSantis |
Wednesday March 19, 2008 |
RatingEveryone Genreaction PublisherIgnition Entertainment Ltd External Links |
Archaeological Journal of Peter Q. Nezmith
August 10
Dear Journal,
After two weeks in the desert, we've finally found something. We've been out in this God-forsaken place looking, searching for the next link in the Bubble Bobble evolutionary chain on the Nintendo DS. The last specimen was recovered in 2006 and was known as Bubble Bobble Revolution, a dig mostly considered a failure. The rehashed version of an old arcade game was just fine, but there was a glitch in the updated version that prevented game play from going beyond level 30. Our dig has not reveled such a problem. In fact, we are hopeful that this dig will be the great leap forward that we've been looking for in the Bubble Bobble phenomenon.
August 17
Dear Journal,
Good news! The discovery has been named Bubble Bobble Double Shot, a fitting title for the big revelation found just this morning; there is a third creature! The original two creatures have been known about for some time, affectionately named Bub and Bob, but this third one is different. This red colored, bubble-blowing dino indicates game elements we don't know about! I've named him Bubu against almost every one's wishes and pleas for common sense.
August 22
Dear Journal,
Tomorrow, a field expert is coming in from Vancouver to help sort out all of the data. Here is what we know so far. BBDS does not seem to have a save feature. As you quest through the game, which is fairly long, there is no way to put it down and continue your progress later. The mechanics of the game seem exactly like the arcade, which may be good or bad. Previous research has always indicated that Bub and Bob (and now Bubu) were the only known reptiles of their species. These unique dinosaurs could produce bubbles capable of trapping their enemies and then use the spikes on their backs to destroy them. We're hoping that our expert can shed some light on the evolutionary reason for these dinosaurs working in such close proximity.
September 1
Dear Journal,
Our field expert has shown us a number of disturbing trends within these animals. One is their almost total lack of evolution, probably indicating their cultural death. At one point in time, these guys were probably cutting edge creatures. However, as formats changed from arcade to home gaming, these creatures became curiously unadapted to this new life. The original sense of fun seems to be in tact, but younger gamers targeted by this title may struggle with the difficulty. Perhaps these dinosaurs should have developed some type of armor or health so every slip doesn't cause a death. As they evolved onto the DS, it seems like they should have evolved some touch screen controls to enter the "Next Gen" era. Our field expert has concluded that mini-games, built on touch screen control, were far too simple to flesh out the power that the DS has to offer.
September 7
Dear Journal,
This dig has been one disappointment after another. We found that Bubu was included to help stop certain color enemies. Objectively, the person is meant to switch between green, blue, and red to bubble trap enemies with the correct color. Rather than adding freshness, our expert has concluded this may lead to eventual aggravation. Without being able to save, moving up into upper levels in a single playing session will be too daunting for most younger players. Conversely, any players currently familiar with the franchise have almost no reason to pick this up. Our research team looked into multi player as a possible social hierarchy for these creatures. It seemed like these features did have a much of the old school arcade fun hidden within, but also required each DS to have a copy of the game. Without real incentives, these creatures seem will remain as fossils with little chance of reanimation.