Dewy s Adventure

By: Derek Serafin

Tuesday October 16, 2007

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Rating

Everyone

Genre

adventure

Publisher

Konami

External Links

When Konami developed Dewy’s Adventure, there is no doubt in my mind they were hoping they had the next Katamari Damacy on their hands. And in some respects, Dewy does share some similarities. You play as the adorable little water droplet, Dewy, who is created to save Eau’s World and restore light to what has become a darkened land.

Okay, so the story and premise of this game aren’t anything groundbreaking. In fact, the story is downright silly. But in the end, it’s forgivable for two reasons. One, Dewy is just so gosh darn’d cute. Two, the gameplay winds up being fun, helping you to overlook such a flaw. In order to control Dewy, players don’t use the analog pad on the Wii-mote, but rather tilt it in the direction they want him to move. For the most part, moving Dewy is a simple task that doesn’t take much to nail down, but there are times when moving him through the small sub-worlds is a frustrating. Navigating your character over narrow passages typically will result in you forcing Dewy to fall in to the water, black abyss, or whatever else is surrounding the levels. Nine out of ten deaths in Dewy’s Adventure will more than likely be the result of falling.

While navigating these levels, one must guide Dewy over various Eau’s. Just by rolling Dewy over their heads as they stick out of the ground frees them in to the stratosphere, where they so badly want to be. The more Eau’s you free, the more points you get. Simple enough. But freeing them requires you to fight Droncos, the bad guys of the game. Fighting them typically requires players to engage in a progression of jump attacks to knock them off.

One of the innovative ideas in Dewy’s Adventure is the system of attack. By shaking the Wii-mote up and down, a gust of wind is summoned, temporarily stunning opponents. Moving the Wii-mote side-to-side creates an earthquake that also knocks opponents still in their tracks for a few seconds. While neat, the real uniqueness of the game comes in Dewy’s elemental attacks. Using the analog pad, players can adjust the temperature of the world Dewy is in. By pressing the “up” control, the temperature rises, causing Dewy to transform in to “Mist Dewy,” a cloud-like form of himself who can shoot lightning at Droncos. By pressing the “down” button, the temperature decreases, creating “Ice Dewy,” who can perform multi-hit attacks on his opponents as well as freeze water that may at one time have been a hazardous death-trap.

In addition to the regular “Story Mode,” players are treated to a “Create-a-Stage” mode, where they can create their own twists, turns, and pratfalls for their friends to play and attempt to master. While it gives a variety of options, I wound up getting bored after creating a few stages, which is a normal relationship between creation modes and myself. Overall, Dewy’s Adventure provides a surprisingly fun experience for players. The replay value isn’t through the roof, but it is still a fun game to play through. Dewy’s Adventure is definitely one of the more surprising Wii titles to emerge this year. With little fanfare, it’s sad the game hasn’t received more attention for being a fun, satisfying, and occasionally difficult game.