By: Andrew Hayward |
Tuesday June 20, 2006 |
RatingESRB: Everyone Genrepuzzle PublisherNintendo External Links |
Magnetica may be the newest entry in Nintendo's Touch Generations series (along with Big Brain Academy and the forthcoming Sudoku Gridmaster), but the game may look very familiar. There are a number of reasons for this; most notably, it is a port by Mitchell Corporation of their own 1998 arcade title, Puzz Loop. However, most probably know it as Zuma, a nearly identical copycat that is available for PC, Xbox Live Arcade, and on mobile phones. More than any other reason, it may look familiar because it owes a huge debt to other ball-busting puzzlers like Bust-a-Move, a series that has been around for over a decade. Magnetica may have some interesting touches, but the general concept has been explored several times before - and with better results.
In Magnetica, your goal is to eliminate marbles by matching three or more of the same color. A stream of marbles flows towards an exit - allow them to hit that, and it is game over. Another opening on the screen contains a marble that must be flicked with the stylus towards the marbles in the stream. For example, if you have a yellow marble available to flick, try to find two yellow marbles in the stream that are already connected. If you can do so, the three will disappear, leaving a gap in the stream that will give you a second or two in which the stream will cease to progress towards the exit. The stylus control works well, and this is a game that really was made for a system like this.
Challenge Mode is like an endless, arcade-style mode in which you aim for the highest score. However, unlike many other puzzlers, Magnetica is a game that is best played in spurts. Because the stream of marbles moves regularly, you will have to flick constantly and with few errors to last for more than a handful of minutes. I had a better time with the Quest Mode, which strings together a series of missions, each with a finite amount of marbles set on differently designed game boards. These missions take only a few minutes each, so you will be able to knock out a few at a time. Also interesting is the Puzzle Mode, which provides a non-moving string of marbles that must be taken down with a set number of flickable marbles.
Magnetica has quite a bit of content held within - Challenge Mode has 99 scoring levels, while the other modes are packed with a slew of puzzling missions to take on. A multiplayer mode is also included, featuring some interesting quirks (such as a smokescreen that must be dispelled by blowing into the microphone on the DS). But with puzzle games, the single-player mode should be what sells the experience. While Magnetica is a solid game, it does not pack the interest or excitement of titles like Meteos or Bust-a-Move DS. At full price, it is hard to give this a full recommendation, unless you are a hardcore puzzle gamer. I really do not think there is enough here to justify a $35 price tag - especially when Zuma can be had for $10 on the Xbox 360. The Touch Generations series is supposed to appeal to non-gamers, but many will find it hard to swallow such a high price for a very simple title.