Super Robot Taisen OG Saga: Endless Frontier

By: Jeremy Conn

Saturday May 23, 2009

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Rating

Teen

Genre

role-playing

Publisher

Atlus

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I suppose you’re looking for a review? Well the only way you’re going to get it is if you defeat me! Let’s fight!

Oh, you won. You’re stronger than you look. Here’s the review but I’ll get you next time! ::Runs away::

Now imagine that scenario numerous times but in an odd universe filled with cowboy wannabes, werecats, robots and lots of inappropriate mentioning of boobs. But what else would you expect from an RPG from Japan? More boobs? Okay, you got it.

In Super Robot Taisen OG Saga: Endless Frontier, you control cowboy/bounty hunter Haken Browning across the lands of the Endless Frontier to try and figure out why odd things that have been taking place recently. And with a convoluted story that would make Hideo Kojima blush, this is a daunting task. 

You see, there are these portals that connect different worlds and different times that showed up a long time ago but nobody knows how or why. Because of these Cross Gates, there have been wars, and one even lasted 10 years. Everything was peaceful until a mysterious ship crash landed and changed history forever. That was 23 years ago and now there are magic crystals appearing everywhere that are destroying things. And they just might all be connected…

It’s confusing and remains that way for most of the game but fortunately the gameplay makes up for it…until it gets repetitive.

SRTOGS:EF is a turn-based role-playing game but it has a unique battle system that makes this game worth playing. Instead of just choosing your attack and watching the animations (which are great in this), you press the A button in real time to strategically sting together your attacks. Each character can perform up to five attacks a turn and each time you press A, your character goes into their next attack. The key is timing. If you time your attacks correctly, your hit count will add up and the higher the hit count, the higher the damage. If you don’t time it correctly, the enemy will hit the ground, breaking the hit count, and will have a chance to evade or block your next attack.

And as you progress in the game, you will be able to have support attacks from other members of your party to add to the damage between the main attacks. Also, if the next character to attack is an ally, you can have them attack before the previous turn has ended in order to prevent the enemy hitting the ground. It’s a fresh system that works well and is much more entertaining than the attack-watch-defend-watch system.

As fun as the battles are, it does get repetitive. Especially with bosses, as you fight most of the bosses at least two or three separate times. It gets annoying because the same thing happens every time. The bosses will refuse to tell you what’s going on and challenge you to a battle. Once you beat them, they usually offer some info and then just run away. Or sometimes they join your ever growing party, which totals out at seven different beings with assistance from three additional personal mech troopers.

If you don’t mind its repetitive nature (AKA you’re an RPG fan) and can dismiss the complicated story, it’s a solid play. The constant references to other characters boobs gets real old, real fast but there are some non-perverted jokes that actually made me laugh. Aside from the battle system, the best part of this DS game is the length. As with any RPG you can spend multiple hours just leveling up your party to prepare for the next battle, giving you great play time for you dollar.

 
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